![]() This is normal for many verbs in Hebrew whenever a suffix, and sometimes a prefix is added to it. You may have noticed that שֶׁם changed in spelling and pronunciation. Now we’re going to add on another suffix meaning “ my“. And you know the word for ‘name’ is שֶׁם. You already know there is no word for ‘is’ in Hebrew. To ask “ What is your name?” in Hebrew, we say מַה שִּׁמְךָ? if you are speaking to a male, and מַה שְׁמֵךְ? to a female. We already learned to say the ‘your name’ part. So when asking for someone’s name, you’re actually saying “ What your name?“. There isn’t one for “ am” or “ are” either. Now here is in interesting note: in the present tense, there really is no equivalent to the word “ is“. If you’re asking a male, the suffix would be ךָ, if you’re speaking to a female, it would be ֵךְ. Saying “ your” is done by adding a possessive suffix to it. ![]() What is your name? This is pretty much a question that is asked when meeting someone for the first time, right? In Hebrew, the word “ name” is שֶׁם. Before we go on, download and print the personal information card I attached to this post. So I’ll be going through a few lessons to help you learn how to give out this information and also how to ask for it. In your life, you’re going to find that you’ll be asked for some personal information, such as your name, address, phone number, etc. The above notation is also used in a few cases such as John 8 where NA and WH agree and SBL does not include the text.Have you been remembering to hover your mouse cursor over the Hebrew words? ** Major variant * Minor or spelling variant Where both the NA and SBL agree on a variant word or spelling, it replaces the Nestle along with the following notation: TR and RP are included for major variants not contained in the critical texts. The Nestle text itself has been marked if not contained in either NA or SBL texts. Only the last version from left to right to contain a given variant is noted. Words not contained in the Nestle text have been included with the following notation: Paragraph formatting has been adapted from Westcott and Hort, 1881. Scrivener, The New Testament in the Original Greek according to the Text followed in the Authorised Version (Cambridge: University Press, 1894).īase text and orthography is the Nestle 1904 Greek New testament, courtesy of: site/nestle1904/. Pierpont, The New Testament in the Original Greek: Byzantine Textform, 2005. ![]() 2: Introduction Appendix (Cambridge: Macmillan, 1881). Stuttgart: (Deutsche Bibelgesellschaft, 1993).īrooke Foss Westcott and Fenton John Anthony Hort, The New Testament in the Original Greek, vol. Holmes, Greek New Testament: SBL Edition. (British and Foreign Bible Society, 1904). Morphology in partnership with Helps BibleĮberhard Nestle, Η ΚΑΙΝΗ ΔΙΑΘΗΚΗ. Strong's Tagging via Open Scriptures, David Troidl and Christopher Kimball Westminster Leningrad Codex text courtesy of Hebrew Transliteration Via Lockman Foundation for use of the NASB Exhaustive Concordance (Strong's).ĭavid Troidl and Christopher Kimball for use of the WLC with Strong's Tagging. We are grateful to those who have made this project possible:Ĭharles Van der Pool for use of the Apostolic Bible Polyglot Interlinear.
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![]() It has some advantages and disadvantages over the registry method. With game profiles, reWASD brings a new dimension to customization. A nice, visually appealing way of setting up remaps is Key Mapper. Remapping the keyboard can help get some use out of those unused keys. If you don’t want to mess with the registry, you can also use Microsoft PowerToys, which needs to be running in the background to work. Map gamepad to keyboard and share your configs. You can even remap keys on your keyboard to emulate keys that aren’t on your keyboard at all such as media control keys (pause, play) and web browsing keys (back, forward, refresh). SharpKeys (last commit Oct 2021, more well known).There’s a couple of utilities that make it easier to add scancode mappings to the registry: Go to Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layout (you can put this in the handy dandy address bar they added in 2016).Open Registry Editor by typing regedit in the Start Menu or Run.Restore the backup you made previously, and rebootĪccording to the docs, you can safely delete this registry value if you want to revert the changes you made.To revert the registry changes back, you have two options: ![]() reg file: Right Windows key to right ctrl: Click Yes on the “Are you sure you want to continue?” warning.Back up your registry (important!) by opening the Registry Editor and choosing File > Export and saving the resulting file.Add the corresponding code below according to which keys you want to map.Create a new file in your text editor of choice (Sublime, Notepad.exe).This is how I remapped my Windows key to the ctrl key. Rather than retrain valuable muscle memory, I remapped the Windows key to act as the ctrl key instead, using the Windows Registry. This has made keyboard shortcuts difficult, as my muscle memory presses the meta key and then I get any number of things in my face: the Windows Start Menu, File Explorer, even Teams, which comes with Windows 11 now. I’ve been using Windows 11 for the past couple days, and it’s been tough getting re-used to my meta key on my HHKB2 being the Windows key instead of the macOS Command key. Using Microsoft PowerToys Keyboard Manager.How I remapped my Windows key to the ctrl key. How to remap keys on Windows | Luke's Wild Website ![]() Because rez hate dead end streets, any other intersections are not junction points to parallel roads - thus these roads get light traffic and no complaints.ĭensity of population causes traffic congestion and complaints. Because these are in the industrial area, with no impact on RZ, thus no complaints. The traffic is attracted to junction intersections this is where you'll find heaviest traffic flow. All of the roads connect only in the extreme right of the city map, my industrial area, which is critical. The roads are 4 squares apart, which makes an offset "grid pattern" of 4圆 city blocks, each capable of handling any sized bldg or park. □I use an unique road layout design for my cities, a modified parallel wave pattern comprised of road segments 6 squares long, then a one square curve, and so forth - the curves alternate up or down. The only one who stresses is the City Advisor, cuz I sure don't give roads a second thought. Someday I will upgrade my roads - when I'm done doing everything else! In the meantime, happiness is 100% in all my cities, and rez never complain about traffic. In my cities, I solved that problem by placing all my tier 3 service bldgs on their very own dead end street - no RZ whatsoever. ![]() Instead, put a park there or a specialty bldg. ▪ All f/p/h bldgs generate heavy traffic, therefore never put the entrance to an RZ directly opposite to an entrance of a f/p/h bldg. ▪ 4-way intersections cause traffic jams, so I have only 3-way intersections in my city. Any other necessary north/south roads are all dead ends in other words, they do not connect two parallel roads, but instead stop short. All roads are connected on extreme right of my city, which is predominantly my industrial area. The main traffic flow in my city is parallel roads going east/west. ▪ Sims hate dead end roads, so I have alot in my residential areas. I have spent hours observing traffic patterns and here are a few tips. I simply never put an RZ on any curve segment instead, they are reserved for parks. ![]() For me, cuz I have alot of curved segments in my roads, my red zones are generally in a curve segment, which is only one square long. The secret is to have 3 red zones in areas not impacting any RZ. The smallest city is level 18 with 127k pop. My main city is level 47 with 1.6 mill pop., in a fully expanded city map. □I have never upgraded a single road in any of my cities. I have quite a few cities, all with different layout styles, and I have never upgraded a single road in any of my cities. It's the basic principles of traffic flow that causes congestion. I used to think it was my unique road design that was the "trick," because the short curve segments attracted red zones but that is not the case. This was originally written as a comment Dec 2016, but never previously an OP.
![]() So I told him what it was about and he said, 'You're right. He wanted people to understand exactly what I was singing. It's not so much personal, it's just, some person at the record company said the other day that they wanted the vocals turned up. That's a fun song to play."Īs for the lyrical content, Vedder confirmed to Melody Maker that the song was penned in a moment of anger. It ended up being the one we used on the record. George Webb, a guy who takes care of all our guitars and amps, was sitting there and I told him I'd do a solo for him. McCready stated of the track, "I like the lead on that. In April 1994, Pearl Jam changed the pace with a more chaotic single " Animal." The song was a holdover from Stone Gossard's initial Pearl Jam ideas, initially formed as an instrumental demo called "Weird A" back in 1990. ![]() Good, creative people are just fucking destroyed." ![]() They have to live with that abuse for the rest of their lives. What hurts about shit like that is that it ends up defining people's lives. The song ends, you know, with this idea of the shades going down - so that the neighbors can't see what happens next. And these kids, because they seemed unable or reluctant to learn, they'd end up getting the shit beaten outta them. And it's only in the last few years that they've actually been able to diagnose these learning disabilities that before were looked at as misbehavior, as just outright rebelliousness. Vedder stated to Melody Maker, "The child in that song obviously has a learning difficulty. "Daughter" would also crack the Billboard Top 40 chart, topping out at No. The second single, " Daughter," would become the album's biggest hit, topping the Mainstream Rock Chart for 8 weeks and also spending time at No. ![]() Gossard recalls, "I think we allowed things to develop in a more natural, band-oriented sort of way, rather than me bringing in a bunch of stuff that was already arranged." Pearl Jam, "Go" However, one positive from the album sessions was the band's newfound relationship with producer Brendan O'Brien, who would go on to oversee many of the band's albums after this first experience. During the sessions, O'Brien had the band line up as though they were playing live. I just didn't feel comfortable in that place we were at because it was very comfortable. He was having a hard time finishing up the songs, the pressure, and not being comfortable in such a nice place." Vedder himself told Spin, "The second record, that was the one I enjoyed making the least. I thought we were playing so well as a band that it would take care of itself. didn't exactly sit well with the singer, who struggled with writing during the sessions.īassist Jeff Ament recalled, "Recording Vs., there was a lot more pressure on Ed. As the new guy coming in on Ten, Vedder had a bit of a blueprint to work from, but relocating to remote location in California to record Vs. Speaking of the struggles, the band had a few en route to completing the disc. What they hell are they talking about? You know, don't try to separate the powers that be. Vedder revealed that the title also dealt with the media scrutiny the band was under, stating, "They were writing all these articles. But when I heard that lyric, it made a lot of sense to me." It might mean something completely different to Eddie. You might have five great artists in the band, but if they can't compromise and work together, you don't have a great band. In this band, and I think in rock in general, the art of compromise is almost as important as the art of individual expression. "Your own independence - your own soul - versus everybody else's. "For me, that title represented a lot of the struggles that you go through to make a record," revealed guitarist Stone Gossard to Rolling Stone. For a good portion of recording, the album was going to be titled Five Against One, referencing a lyric from their song "Animal," but toward of the end of their sessions with producer Brendan O'Brien, the title changed to Vs. ![]() What made you decide to change to Unreal Engine for Shadow Warrior 3? Shadow Warrior and Shadow Warrior 2 were both built using your internal Road Hog Engine. That’s why we at Flying Wild Hog virtually unanimously agreed that we’re going with a linear campaign with a single-player focus. We also took a closer gander at the classic Shadow Warrior and realized that we’re working on a legacy and need some of those idiosyncratic features that made the classic game so special. Opon: Once work on the third installment had commenced, we had this sense that we had lost a portion of the story element-that focus on this insane, bombastic adventure that Shadow Warrior 2013 had, especially if you take into account the relationship between Lo Wang and his sidekick. What do you hope to achieve with Shadow Warrior 3? Where the 2013 reboot proved that the game could be modernized and successful, Shadow Warrior 2 built up its audience and helped reestablish the title as series worthy. It took a lot of evaluation but I think we pulled off a really good job! However, we believe that edginess also should have its barriers in order to not turn into disrespectfulness. Obviously, Shadow Warrior is a franchise that is intrinsically edgy. We were aware that not everything had aged well since 1997, times have changed and we decided to keep the outdated stuff out of our series. ![]() If you’re a fan of his cheesy one-liners, it's fair to say that you can expect that same energy in Shadow Warrior 3! Kuba Opon, Shadow Warrior 3 Game Director: When we started working on Shadow Warrior, our writers reimagined Lo Wang as a younger goofball who considered his jokes a divine power. Going back to the original reboot of the original Shadow Warrior from 1997, how did the team at Flying Wild Hog recreate the best elements of that game while leaving behind some of the less desirable elements? We chatted with Shadow Warrior 3 Game Director Kuba Opon about that refocus, how the developers worked to inject more verticality into this third entry in the franchise, and why Unreal Engine was a good fit for the first-person shooter. ![]() This time around, the studio decided to go back to that source game, and pull forward a renewed focus on a story that was historically an “insane, bombastic adventure.” Shadow Warrior 2 received equal acclaim, quadrupling the sales of its predecessor, and laying the groundwork for this year’s Shadow Warrior 3. That first reboot hit in 2013 and managed to do what few other reboots from that era achieved: create an enduring success that would become a foundation for a new series based on the franchise. They wanted to sanitise some of the cheesy one-liners and ‘90s crass humor of the original, but not strip away so much that the game lost its character. Stunning visuals and Rich immersive game contentīattle with the legendary ogre boss and gain unique rewards.When Flying Wild Hog decided to reboot classic 3D Realms shooter Shadow Warrior, the team knew it had to walk a fine line. Seize the right moment and launch timely powerful attacks to defeat your enemies Well-designed character action gives a unique battle experience and fast-paced sword fighting actionīattle your way through a variety of unforgiving enemy attacks. ![]() Awaken ancient ninja scrolls and empower your warrior with special powers to take your place among the legendary ninja warriors. Land powerful combinations and defeat Akuma's ogres and ninjas armor to subdue them. Test your might to unlock many new powers such as Sage Techniques, Purple Energy Explosions and Scroll techniques and release their arcane powers.ĭemonstrate true skill by battling Akuma's unforgiving powerful army attacks and spells while inflicting your own furious retribution in a classic epic showdown. Follow the journey on a Warrior’s rite of passage and fight Akuma's legendary army of Ogres. You play as the sole surviving active Ninja, Ashura, who must face the go to war with the all mighty sorcerer and rescue the citizens of (city name) from his wrath. The fate of humanity now rests upon two ninja warriors. Darkness has engulfed the city as the powerful sorcerer Shujin Akuma, takes over inorder to capture the last remaining legendary scrolls and fulfill his evil ancestor’s prophecy. One day, everything changes in the peaceful city of (city name). Enter a chaotic world ripped apart by evil forces and lead your warrior to victory! ![]() If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to General employment questions cannot be accepted or processed here. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.Īccommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. Level52 Studios, LLC is an Equal Opportunity Employer.
![]() Count cards: Make sure to keep an eye on the cards that have already been played, especially the Hearts and the Queen of Spades.Spades baiting: One strategy is to make other players play their Spades, increasing the chances of the Queen of Spades being played early and potentially grabbed by someone else.Exercise caution when using higher cards in Spades, waiting until the Queen has been played should you put down an Ace or King that captures a trick with the Queen in it, you'll have to shoulder all those penalty points. Watch the Queen: You should always steer clear of the Queen of Spades, as it carries a significant 13-point value.Strategic passing: By getting rid of your high-ranking cards in the card-passing stage of the game, particularly high Hearts and Spades, you will avoid taking any unwanted tricks.Dump a suit: By getting rid of all your cards from one suit (excluding Hearts) as soon as possible, you ensure that you can play your Hearts cards whenever that suit is played, giving other players points.Avoid early points: Avoiding points in the early rounds keeps your score low and puts the pressure on your opponents.Let’s investigate some of these strategies in more detail: There are tactics available that will allow you to outmaneuver your opponents, including making sure they accrue early points and even card counting. ![]() To master the game of Hearts, you will need strategy and insight. Once this occurs, Hearts cards can be played in all future tricks. "Breaking Hearts" refers to the moment in the game when a Hearts card is first played.
![]() You would be exposed to a certain amount of heat energy. So let’s say you are standing in front of 30 amp disconnect (600 volts) and an arc flash occurs. Typically, it’s measured in calories per square centimeter (cal/cm2). Incident energy is the amount of heat energy produced by the arc flash explosion. In order to understand the arc rating, you first need to understand what it is correlated to… There are many ways to achieve arc flash protection, but quite often your only option will be to use electrical arc flash PPE.Įnsuring you are covered head to toe with equipment that is properly rated is paramount to your safety. Using PPE to Protect Yourself from an Arc Flash. Primarily, arc flash PPE is divided into the following subgroups:Īll arc flash apparel and equipment must be given a specific arc rating to ensure that it meets or exceeds the hazard levels present where the work is to be performed. This takes into account various system variable beyond knowing the system voltage in order to accurately determine the proper distance for the Arc Flash Boundary.Arc flash personal protective equipment (PPE) is a combination of clothing and safety equipment worn for protection from arc flash and shock hazards by a person performing electrical work. The Arc Flash Boundary is only determined through a detailed power system analysis referred to as an Arc Flash Analysis. Know your voltage and have access to the table is all that is needed to determine the shock boundaries.ĭetermining the Arc Flash Boundary is not nearly as easy as determining the three shock boundaries. The boundaries are directly related to their voltage levels and do not change based upon various system attributes. The boundaries that focus on protecting workers from electrical shock and electrocution Limited Approach, and Restricted Approach, are determined by referencing the NFPA 70E Tables 130.4(C)(a) for AC systems and 130.4(C)(b) for DC systems. An approved work permit where applicable is needed to cross this boundary, with some form of documentation in place at a minimum. ![]() Qualified workers must don applicable arc flash PPE as well as shock PPE appropriate for the voltage a worker is exposed to. Non-qualified workers are prohibited from crossing the restricted approach boundary and entering the restricted space. The Restricted Approach Boundary may only be crossed by a qualified worker. However, when the arc flash boundary is larger, be sure proper arc flash PPE is worn within the limited approach boundary. In many cases the limited approach boundary is the farthest electrical boundary that exists. To cross the limited approach boundary a worker must be qualified or otherwise escorted by a qualified person. No matter who crosses the Arc Flash Boundary, proper PPE is required that meets the requirements of the NFPA 70E.ĭistance from an exposed live part within which a shock hazard exists. Detailed formulas for determining the arc flash boundary can be found in the NFPA 70E and IEEE 1584.īoth Qualified and Non-qualified can cross the Arc Flash Boundary as long as long as Qualified personnel supervision is present. This boundary is calculated based upon specific system information, and can apply when exposed energized conductors or circuit parts are present, or with doors and equipment closed if interacting in a manner that could cause an arc. It is defined as the distance at which a worker is exposed to 1.2 calories/cm2 of incident energy, which represents the onset of a second degree burn. The Arc Flash Boundary deals specifically with arc flash hazards and determines when arc flash PPE shall be required. These boundaries are not calculated and apply only when exposed energized conductors or circuit parts are present. The Limited, and Restricted approach boundaries deal strictly with shock prevention and are based upon nominal system voltage. The arc flash boundary has a primary purpose of preventing burn injury due to arc flash incidents. The third boundary is the arc flash boundary. ![]() Two boundaries deal specifically with shock hazards and are intended to prevent shock and electrocution. The NFPA 70E defines three boundaries for electrical workers to observe. These credits are calculated and credited to the customer’s account where they accrue as a dollar-value credit on the bill. In months when customers generate excess energy that is sold back to National Grid, net metering credits are determined by multiplying the excess kWh generated by a customer’s solar panel system by the applicable rate. What will happen to my National Grid net metering bill credits? Massachusetts The cap is set at 100 MW, so the 85% capacity marker is set at 85 MW. The Public Service Commission requires each utility in New York to report when they reach 85% of their recommended net metering capacity so subsequent action can be determined. It is set at 2% of incremental net revenue, which is equivalent to 100 MW. Now, the net metering cap is determined by calculating net metering’s impact on the utility’s net revenue. In March 2017, New York State transitioned away from a “peak load” based cap. Most residential homes have a single-phase circuit – so, if your system is over 10 kW, there’s a good chance the net metering cap will apply. However, systems that have a nameplate rating less than 10 kW on a single-phase circuit or 25 kW on a three-phase circuit are exempt from the net metering cap. National Grid’s cap is 359.19 MW for private customers and 410.54 MW for public entities. As of April 2016, the net metering cap for Massachusetts limits net metering to 7% of a utility’s historical peak load for private customers and 8% for public entities. The net metering cap of a utility represents how many solar (or other renewable energy) installations can participate in the net metering program. What is National Grid’s net metering cap? Massachusetts ![]() ![]() The residential rate varies by month and can be viewed on National Grid's website. When a customer exports more energy than they use in a given month, they receive credits on their bill that are calculated by multiplying Supply Costs, Delivery, Market Settlement, State Assessment, and System Benefit charges by the number of excess kWh. Residential net metering on solar panel systems up to 25 kW is available through National Grid in New York. ![]() Most residential systems are under 20 kW, so they fall under this category. The value of the credit depends on the size of the customer’s solar panel system, and can be viewed on National Grid's website.įor customers with solar panel systems under 1,000 kW, the net metering credit is determined by multiplying the number of kilowatt hours (kWh) exported back to the grid by the sum of Supply Costs, Distribution, Basic Service, Transmission, and Transition. When a customer exports or feeds more power back to the grid than they use, they qualify for net metering credits. What are National Grid’s rates and prices for net metering? Massachusetts You know what is the funny thing let me tell you an example for those who don't know.Ħ Simple screenshots for a Qualification round what do you see here?Let me explain at the 1st ss Chapman get out of the pits the most important here he is BEHIND Nina.Ģnd out of the pits max out the sliders so the tires goes red also the brakes.ģrd and 4rth keep the sliders maxed out until you reach the maximum red when you are close slow down to push or normal. Timesheet and Quali +2 to all stats during Practice and Quali if i made several of these changes all it will ultimatley do is makes the player faster than the AI, the level playing field is gone and for all my changes i've effectivly just said if the AI can go 100% fast then make the player 130% so i can take Steinmann for example run a season try to hit some traits to Chapman(with save and reload method) likeįirst Lap Hero +4 to all stats for the 1 Lap Consider however if I told the game to put all AI cars in limp mode on red parts but if the player hits red keep going full speed all I've achieved then is writing a better ai for the player. If your at the start of a season or stripping the car back for speed then limp mode on red is a tactical nightmare. I do understand some things the AI have done are not practical, the best example is when a part hits red the car will go into limp mode and conserve itself until pits. If your playing the game from the Macro management level then this change is more about adding emphasis and meaning to your decisions off the racetrack. It removes the player's skill at actually racing from the equasion for better or for worse and gives the perfect level playing field to test a players skill at recruiting the best drivers, making the best car etc. the reason that I love this micromanagement change is we that we are not actually telling the game what we want it to do for us on the track but rather we are telling the computer to race our cars exactly the same way as it races the AI cars. I don't want for 2 laps the driver to go Low at engine with fuel to I understand that micromanaging gives you an advantage, I know the values and forumlas that you are referering to with the AI as It really wouldnt be hard to make a subset of NEW rules that the players AI used.Įach to their own, However. ![]() You don't want the Gone Rogue Trait you want to get inside the Pit fast recharge the maximum 100% with the battery if it is possible if not reload before the pit stop and try again with the 75% change the tires to inter or wet depends.The Attack/Overtake enable hybrid mode and win the race simple. In ernie's challenge it has ERS in F1 and it's really a cheat plus the sprinkles that the Ai don't know when to go inside to change tires and messing around in wet track with soft medium etc etc. Or at 30% of tires enabling the conserver i mean why?It's time for Pit stop burn the tires.Attack is the option.Įspecially when you are in a challenge.I have real OSD with me 16 wins whatever is the challenge and I am 2 races away from unlocking the Motorsport Legend Trait to see what is this new Trait when creating a character and Sharp make ♥♥♥♥♥♥ decisions inside the race. Or at the first Lap goes with Low at tires and Push at the engine. When the car gets out of the pits and goes for over 1 and half lap with the engine option at Low is really bad. M4sterEma no way.I told you some really important reasons why.I guess that it will be like the Gone rogue trait.It's micromanaging not improving the Ai. ![]() Those who want only the Perfect Setup mod: There are two versions in the download, one for those running the original game, and one for those using the FlamingRed balance mod ![]() This mod gives the AI control over the driving style and engine mode of your drivers so it's handled just like any other AI driver (this may limit you in the tactics you want to do since you don't have control over tyre wear/fuel consumption, but it might be an excellent feature for those who don't like to micro manage, like me ) ) And If you watch the AI, they change their drivingstyle/engine mode sometimes 10 times in 5 seconds, something you cannot do as a player. Some people don't like to pause all the time or anticipate on every single thing that happens on track. Adjusting the setup is mostly a repetitive work and eventually you get a perfect setup most of the times, this mod just simply saves you the time and gives you the perfect setup from the start of the race weekend.Ģ - The AI handles the driving style & engine modes for your drivers I've created a mod that does 2 things for people who don't like to micro-manage the races: |
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